Not my meme, I stole it from someone else. You wouldn’t know them, they go to a different community.

  • b34k@lemmy.world
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    14 days ago

    But in order to pirate their programs and not get bothered by “illegal software” popups, I need to block outbound access from their exe’s… so they’re actually not getting my datas

    • Funkytom467@lemmy.world
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      14 days ago

      Just switched to krita recently for drawing and it’s so great, the setup is pretty much like photoshop, with all the tool i ever needed.

      I don’t even know why i bothered using photoshop to begin with.

      And yeah blender is the OG of 3D.

        • Funkytom467@lemmy.world
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          13 days ago

          I never used that, depend on what you want to do but i don’t think there is a good builded in way…

          So i guess you can look for some other macro tools or using a python script.

          • CrayonRosary@lemmy.world
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            13 days ago

            I’ll check it out, but I’m also learning Python scripting in GIMP, and I found a really nice batch plugin called BIMP that can do things like crop, resize, and much more on many files at once.

            Although I hear the python-fu thing is going away in version 3.0, and instead you’re just supposed to use a code library in a standalone Python script. The python-fu thing is handy because it adds new menu items for the scripts you make for easy access.

            • Funkytom467@lemmy.world
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              13 days ago

              Interesting, maybe it will be worth looking into for myself too, because right now i’m only using the macro’s menu of my huiton pen, and it’s limited to keyboard shortcuts.

              And I just checked it, you can have scripts in krita too. So i guess if your learning python scripting you may want to try krita’s api, I’m gonna have a peek too when I get the chance.

    • Akatsuki Levi@lemmy.world
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      13 days ago

      Kdenlive is miles more capable than OpenShot Also Kubuntu? That’s a OS? Works if you’re trying to replace windows but don’t think any artist would replace it as a “alternative tool”

    • Mossy Feathers (They/Them)@pawb.social
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      13 days ago

      Fwiw, I’ve tried to use OpenShot and it sucked hard. Granted, this was on Windows and it was several years ago (3~4yrs), so it may have gotten better (or it might be way better on Linux), but I ended up switching to davinci resolve because OpenShot literally couldn’t deal with anything above 720p without crashing. I couldn’t complete any university assignments with it. Even just clipping the ends of a video was causing it to crash. Unless OpenShot has gotten significantly better on windows, that’s a good example of a place where a pro-quality FOSS alternative doesn’t really exist.

      • Toes♀@ani.social
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        14 days ago

        Oh that’s interesting. I wonder if its any better now for you if you’re interested in trying. It could have been a codec + windows issue at play too.

        There’s a few other alternatives for that tool but I can’t think of their names atm.

  • Zurgo@lemmy.dbzer0.com
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    14 days ago

    Or… How about using a different program instead of Adobe’s so that we van eventually change what the “industry standard” is?

    • thehatfox@lemmy.world
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      13 days ago

      The problem is having one singular “industry standard” in the first place. If Adobe is eventually dislodged for something else it would eventually become just as bad, because there would still be no meaningful competition to keep it in line.

    • Paradachshund@lemmy.today
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      14 days ago

      Affinity is catching up every year, but they still have a ways to go to become an industry standard. I’m rooting for them every step of the way, though.

    • PenisWenisGenius@lemmynsfw.com
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      14 days ago

      Get good at c++. Learn how to use open source 3d rendering engines like Ogre or Irrlicht. Find an open source physics engine you like. Combine into 1 program, now you have a game engine that can be developed on any os and you’ll be able to optimize your game far more than you ever would on unity or unreal. Use open source everything and don’t pay a cent for any software. I’m fairly certain the game Kenshi was developed this way more or less and by just 1 person too.

      That is a way to develop an entire game that doesn’t support enshitification. I don’t know who needs to see this so there it is. Not supporting enshitification can extend further than just sticking to gimp and blender.

      • Mossy Feathers (They/Them)@pawb.social
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        14 days ago

        Last I checked Adobe doesn’t have any 3d game engines, so that’s not really a solution, heh. (Also, godot is already a FOSS 3d engine which is gradually replacing Unity)

        Additionally, developing a game requires many, many different parts. It’s not just the engine, it’s making the models, it’s making the materials, textures, shaders, programming, scripting, writing, and so on. Some, like 3d modeling, already have decent FOSS tools (Blender for example). Others, like the Substance suite (material authoring and texture painting) or Photoshop (image editing) don’t have a good enough FOSS alternative to be replaceable. Furthermore, many studios have specialized plugins or companion programs the studios developed or purchased which are only compatible with Substance, Photoshop, etc.

        So you’re not just fighting game engines, you’re fighting every step of the process. Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows. You’d have to replace the software and any specialized plugins or programs designed specifically to interface with the software. I mean, good luck, it’s just a hell of a lot more complicated than you seem to think.

        • PenisWenisGenius@lemmynsfw.com
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          14 days ago

          Making a game isn’t easy regardless of which software ecosystem you use. People just need to know there are options.

          “more complicated than I seem to think”. I’m not going to dox myself just to win an argument. I still stand by my claim that there are viable ways to develop fairly complex games that don’t involve the unity + a bunch of corporate shit nor unreal + a bunch of corporate shit.

          • Mossy Feathers (They/Them)@pawb.social
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            14 days ago

            You say they’re viable, but most people don’t want to make their own engine to make a game. Most people wanna make a game, not a game engine. Furthermore, while I honestly believe that the FOSS community could easily match commercial projects, doing so requires people to acknowledge the software’s shortcomings, talk to the professional users about what kinda UI they want, and so on. That means you can’t throw lines at them like “user inexperience” or “just learn a new program”. They’re professionals, having to learn a new program cuts into their income. Learning new programs means they aren’t making things, which means they aren’t making money.

            I know I’m kinda rambling a bit and may not be super coherent (if so, I apologize, I’m running on low sleep), but I’m not trying to be a doomer or say “that’s impossible”; I think what I am trying to say is that I don’t think the FOSS community currently has all the necessary software features or ease of access for professionals.

            • FrostyCaveman@lemm.ee
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              13 days ago

              Last time I tried to develop a game I accidentally built a game engine instead. Consequences of just doing what seems interesting instead of focusing on building an actual thing

        • andrew_bidlaw@sh.itjust.works
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          13 days ago

          Last I checked Adobe doesn’t have any 3d game engines, so that’s not really a solution, heh.

          Macromedia Flash wakes up to find itself in a coffin under two meters of concrete with a tombstone calling it a dozen of different names.

          Idk which one it was at the time, but when I installed Flash into my systems back then they did promote their capability to create 3d games.

          Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows.

          Can’t disagree. They both also love to litter their data all over the system. Worse than malware in that department.

      • Zurgo@lemmy.dbzer0.com
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        13 days ago

        I’d argue that there is, but we are just too used to the Lightroom or Photoshop way of thinking/workflow. We don’t entertain other programs because it is difficult to learn a new way of doing things and return to a place of competency. And the less people use a piece of software, the less there will be documentation to help others learn.

        I’m not sure if its a conspiracy theory or verified, but I do think that Adobe were okay with people (amateurs) pirating their software. We didn’t have the money to pay for it anyway, but it got us to become proficient at using Photoshop so that when we eventually had money, we were locked in.

  • Remotedeck@discuss.tchncs.de
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    13 days ago

    Minimum amount for photoshop is 22$/month

    Pirate photoshop

    Delete it

    Pirate again

    Repeat 30 times

    Adobe looses 660$

    If everyone does this adobe will loose so much

  • Rikj000@discuss.tchncs.de
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    14 days ago

    FireWall?

    Setup x2 rules for each .exe,
    one to block inbound connections,
    and another to block outbound connections.

  • erran_morad@lemmy.world
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    13 days ago

    Does anyone have a dumbed down tutorial for an internet noob who just uses transmission to torrent and just wants adobe acrobat (just acrobat, for the other things I have other programs, but I really need acrobat and it has to be acrobat)

    • uranibaba@lemmy.world
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      13 days ago

      I don’t know if linking to websites are legal here or not, so I’ll describe it in a roundabout way.

      Take the number ‘leet’, and an X. That is the domain name. to is the tld.

      In short, [leet (as a number) x] [dot] [to].

      Hope it makes sense. That website should have have the droids you are looking for. Just be cautious.

  • Bakkoda@sh.itjust.works
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    13 days ago

    All my software is registered to Emanuel Goldstein of the PLoA ( Phone Losers of America ).

    I hope his identity is safe.

  • Suavevillain@lemmy.world
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    13 days ago

    It is rough for creatives locked down by Adobe’s software since not many alternatives can do what they need it for.