F-Zero 99 has proven the viability of OG FZero gameplay on for modern fans.

My thoughts:

Fans are going to say “This means you should make a new #FZero successor to FZeroGX”.

I’m going to disagree.

What this actually means is you should make F-Zero Maker as a successor to Mario Maker.

The OG tracks are 2D and simple, they could very easily be hand-made by players in an editor.

    • marine_mustang@sh.itjust.works
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      1 year ago

      Glorious chaos. The game eases you into it with a few races with only 10 or 20 computer-controlled opponents. The first true 99 race was astonishing. I like the way they have everyone abreast in a standing start, and then spread them out with a few obstacles before funneling them onto the actual track so it becomes a rolling start, but without random chance determining the start order.

    • Pxtl@lemmy.caOP
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      1 year ago

      It’s so much fun. If you’ve got a paid Nintendo Switch Online account, go play it it’s a free download with NSO. That said

      1. The super-short track list is repetitive as hell, they’re currently only running the 4 of the 5 Knight League tracks in normal rotation… and realistically OG FZero only had 15 tracks and half of them were retreads with minor variations so it will still be a problem when they launched Queen/King leagues.

      2. With 99 players constantly brawling, big rewards for ramming an enemy player to death, and some random speed-boost drops, the gameplay feels really random because of emergent factors. It’s very chaotic. It’s fun, and I’ve seen competitive streamers get sucked in so there’s obviously enough skill involved to keep them engaged, but still there’s a lot of races where you’ll do everything right but still lose badly. My only first-place finish was blind luck.

    • blindbunny@lemmy.ml
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      1 year ago

      Same dude I just played it after reading about it. It’s still technically 3.99$ for Nintendo online play. But damn if it isn’t fun.