Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.

  • Panda@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    I wonder if it’s safe to try the beta instead of 4.0.3 now that 4.1 is getting closer to release.

    • simple@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Probably safe enough if you’re working on small hobby projects, I definitely wouldn’t recommend it if you’re doing something serious. There could still be regressions or breakage, I would wait until the release candidates later this month before switching.

      • Panda@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Thanks for the advice! Do you (or anyone else) happen to know if there are big C#-related changes in 4.1? I’m worried I’m trying to fix something in 4.0.3 that will already be fixed in 4.1. I did read the Dev snapshots and I know about the custom resources and the GlobalClass attribute.

        Thank you!

    • simple@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Removing requirements for SharedArrayBuffers on web builds also isn’t coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!