simple@lemmy.world to Godot@programming.devEnglish · 1 year agoDev snapshot: Godot 4.1 beta 2godotengine.orgexternal-linkmessage-square8fedilinkarrow-up147arrow-down11file-textcross-posted to: godot@lemmy.mlgodot@lemmy.ml
arrow-up146arrow-down1external-linkDev snapshot: Godot 4.1 beta 2godotengine.orgsimple@lemmy.world to Godot@programming.devEnglish · 1 year agomessage-square8fedilinkfile-textcross-posted to: godot@lemmy.mlgodot@lemmy.ml
minus-squaregreeen_tomato@feddit.delinkfedilinkEnglisharrow-up2·1 year agoToo bad that NavMesh baking for 2D probably won’t make it into 4.1: https://github.com/godotengine/godot/pull/70724
minus-squaresimple@lemmy.worldOPlinkfedilinkEnglisharrow-up2·1 year agoRemoving requirements for SharedArrayBuffers on web builds also isn’t coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!
minus-squaregreeen_tomato@feddit.delinkfedilinkEnglisharrow-up1·1 year agoOh too bad. Would be great to finally be able to export to itch.io again.
minus-squaresimple@lemmy.worldOPlinkfedilinkEnglisharrow-up3·1 year agoYou can actually, itch does support SharedArrayBuffers. You just have to enable it in the settings for your page.
minus-squaregreeen_tomato@feddit.delinkfedilinkEnglisharrow-up2·1 year agoOh nice! I never investigated, because I thought it’s not possible. Thanks!
Too bad that NavMesh baking for 2D probably won’t make it into 4.1: https://github.com/godotengine/godot/pull/70724
Removing requirements for SharedArrayBuffers on web builds also isn’t coming in 4.1 which is disappointing. The wait for 4.2 begins, I guess!
Oh too bad. Would be great to finally be able to export to itch.io again.
You can actually, itch does support SharedArrayBuffers. You just have to enable it in the settings for your page.
Oh nice! I never investigated, because I thought it’s not possible. Thanks!