They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.
Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?
They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.
I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.
2K is huge and they always make NBA2K decent/good but full of terrible microtransactions
I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.
“what funding?” Bro you’re kidding right?
They made a D&D video game. The most popular and successful board game ever made. They had BUCKETS of funding from wizards of the Coast for this. They also had a massive studio with more than 400 people working on it.
James Stephanie Sterling did a fantastic video about Baldur’s Gate 3. Essentially, everything came together in just the right way for this game to be made. It’s not responsible to call this the new standard in the same world where we vilify overwork and ‘crunch-time’, but that’s not to say you shouldn’t expect more from game developers. You absolutely should. But you should do so reasonably.
Other triple A devs have massive funding, a giant staff and other unlimited resources and they still can’t make a game devoid of microtransactions or bugs. Are you stunned?
I hear tell that the “bro” is on the dev team, so he may know a thing or two.
They had the IP; they did not receive a single cent from WotC. They funded the game with money from their previous games, and in fact, they paid WotC for the IP.
I’m pretty sure EA and Activision-Blizzard have similar or bigger budgets for their AAA games and they either make shit or microtransactions-filled games.
2K is huge and they always make NBA2K decent/good but full of terrible microtransactions
Nintendo is huge and look at Pokemon Scarlet and Violet.
Reportedly, Wizards of the coast made around 1.3billion in revenue, while EA made around 7billion, and Activision-Blizzard made around 1.5billion.
I’m no financial expert so maybe I’m mistaken in some figure, but the bottom line is WotC is not the only big (and growing) company, so this are nothing but excuses.
Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?
He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.
What does my answer have to do with that? I’m answering the post that I actually commented on, which says the game is great because:
I’m saying others also have similar or bigger amounts of money and don’t make a game like this.