… is an extremely lackluster feat. I had originally read the skill description as being a main OR bonus attack and that felt really strong. After getting the feat I am now stuck with a meaningless skill that takes both actions for what is essentially just a walk + hit.
Am I missing something with this feat?
That’s great advice! Thanks again. Frankly I’m a little jealous that my wife’s barbarian is absolutely shredding through enemies with a self-returning javelin and I’m here with my sheepy monk finishing off the 1 health enemies because my damage is so low compared to hers.
Anyway, that’s all to say that I’ll take any recommendation that makes my monk more interesting in fights. I like the RP of playing as a monk, just not the weak sauce attacks. The utility of spells in way of the 4 elements has been fun though. We don’t have another spellcaster in the party so the push/pull/prone affects have been fantastic.
I haven’t ever played monk but yeah they’re definitely more for utility and mobility than raw damage. The only advice I can think of that might be count intuitive is to use a weapon. Your unarmed attacks are strong but they don’t outweigh weapons immediately. You should be able to do unarmed attack even while holding a 2h weapon (especially 1h versatile ones) but I don’t know exactly how BG3 implemented it. Essentially letting go of a 2h sword with one hand to punch doesn’t (at least in 5E) take any action.
Generally I think quarterstaff is the go to choice.
Yep I’ve been keeping the quarterstaff on. It helps that it also has an ensnare modifier on it.
I took your advice, respecced and just chose ability points for high Dex and Wis for my 4 elements monk. I will see how this goes!