This is part of why super smash bros is so good. Playing against friends who are decent but not as good as you? Play one of your secondaries. Friends are bad but learning? Play a low tier/a character you don’t ever play. Friends are casual gamers/don’t know how to play smash? Spam b moves as a low tier. No matter how good you are you can sandbag pretty hard without your opponent feeling like you aren’t trying/not having fun.
Right you just have to find a sweet spot handicap to use. You can absolutely both be challenged at the same time, just find the right equivalent of tying one arm behind your back.
One of us is constantly beating the crap out of everyone else with a particular character? Switch it up.
Or learn to counter whatever they’re doing to win.
Dhalsim’s endless string of “Tiger!Tiger!Tiger!Tiger!Tiger!Tiger!TigerUppercut! You! Win!” was eventually conquerable with the right combination of moves and that wasn’t even player skill, it was a shortcoming in the game’s internal timing (that was bad enough that it overwrote the existing playing sound effect while you were doing it).
This is part of why super smash bros is so good. Playing against friends who are decent but not as good as you? Play one of your secondaries. Friends are bad but learning? Play a low tier/a character you don’t ever play. Friends are casual gamers/don’t know how to play smash? Spam b moves as a low tier. No matter how good you are you can sandbag pretty hard without your opponent feeling like you aren’t trying/not having fun.
Right you just have to find a sweet spot handicap to use. You can absolutely both be challenged at the same time, just find the right equivalent of tying one arm behind your back.
This is how we used to do it with SF2 on SNES.
One of us is constantly beating the crap out of everyone else with a particular character? Switch it up.
Or learn to counter whatever they’re doing to win.
Dhalsim’s endless string of “Tiger!Tiger!Tiger!Tiger!Tiger!Tiger!TigerUppercut! You! Win!” was eventually conquerable with the right combination of moves and that wasn’t even player skill, it was a shortcoming in the game’s internal timing (that was bad enough that it overwrote the existing playing sound effect while you were doing it).
It’s Yoda fire! And Yoda flame!