Just install the lib32-libnm package. The one Steam is supplying is outdated with the new libgudev 238-1, by installing your own lib32-libnm your system will use that over Steams one and it should launch fine.
Just install the lib32-libnm package. The one Steam is supplying is outdated with the new libgudev 238-1, by installing your own lib32-libnm your system will use that over Steams one and it should launch fine.
Same here. My current method is a self hosted website on my home network which showcases all available games, followed by a bash script download that will automatically generate the yml file for Lutris to fully install any of my 200+ games.
Whilst this is currently the best way I’ve found for my setup this app seems like the perfect thing to potentially swap to, if Linux was supported.
A very useful write-up, will definitely be adding these to my repertoire!
I’ve got all my 200+ games, mostly from Steam, working on Linux and have encountered many of the listed DRM but I mostly solved them using other groups cracks and mainly the Goldberg Emu.
This will certainly help me in the future, especially with some more obscure titles that don’t have many pre-cracked files flying around online, many thanks!
Is the executable you are pointing Lutris to in the same location as the steam_emu.ini file or the steamclient64.dll?
Lutris sets the launch directory by default to the same directory as the executable you are launching, but some cracks need the default directory to be somewhere else
If the pirated game you are running uses the Goldberg Emu or a similar variant then they have the capabilities of Achievement unlocks. If you are on windows you can also combine this with Achievement Watcher which can pick up the achievements and even display them as you get them with toast notifications.
It looks like you’re missing libva.so.1, so go to your /usr/lib32/ directory and make a symlink to libva.so and call it libva.so.1.
However, this probably won’t fix the game. I had to also symlink libvpx.so.1 but after all dependencies were met, GlibC throws an error. I think it was due to the version of GlibC used in the game is very outdated and the systems GlibC no longer uses the same calls, so it bugs out. Similar errors are found in the Life is Strange: Before the Storm Feral Launcher, but that can be patched by compiling a simple file, not sure it’s possible for this game.
As far as I know the Linux Native version of Saints Row 2 doesn’t work.