silently take delight in knowing all my enemies are dead
I mean you’ve got to look for positives, right?
silently take delight in knowing all my enemies are dead
I mean you’ve got to look for positives, right?
Literally yes, But it’s more of an f- bomb
Brave, Librewolf (didn’t test yet)
And G-Man puts him into space prison for about another 27 years. I say name sticks
I love containerized tabs. They do break online payment for some sites but imo it’s worth it. Wondering if there’s similar feature / addon in brave / librewolf…
money
I was going to say it’s pretty depressing, but then I’ve remembered waking up in general in this awful world is
6 minutes before lawsuit
deleted by creator
VV was the only studio that can pull off another thps game, hope they get to make it.
Heck, I’ve said it before, I’ll say it again - when it comes to remakes / ports / reboots (whatever even American Sk8land would be considered) they were one of, if not the best people you could license IP to, for two decades.
THPS1+2 was super solid thanks to VV, but idk how it sold though. There’s still market for extreme sports games for sure, though I wonder if the target audience isn’t exactly same people that played og thps. Hope it works out for them
This image anon used, it’s like
power in misery
Wow, the comments under their new games’ trailer are savage.
Makes me wonder, what good is free publicity when everyone hates you, and why not publish as a new company?
It’s also worth noting that recently console modding became illegal in Japan. It’s obvious who pushed for it
Edit: fucking autocorrect lol
They should remove their shitty uplay launcher while they’re at it.
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.
Gotta fit in that panel though
Most early 3d and sort of ps2 era games didn’t have leisure to put too much extra elements into environment, most of what you saw was interactable, so highlighting wasn’t all that needed. Sure there were games badly designed and unintuitive, but it’s still weird to me how highlighting became a norm / necessity.
Relatable