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Joined 5 months ago
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Cake day: June 22nd, 2024

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  • I don’t know the term for this, but this is most likely related to projecting.

    Basically, by treating the people you kind of want to be well or something, you’re kind of making a deal, subconsciously, with “the universe”, ultimately hoping that your good behavior is rewarded (sooner than later) and you get to be the rich one. Maybe part of it is about some instinct to submit, to follow a leader rather than to be one, too; maybe it’s about trying to signal to the powers that be that you’re good and should be rewarded.

    Of course, all of this is a load of crap, but these are the relatively easier ways to think about things, which ends up to be less taxing on our (admittedly) lazy brain.

    Bias be biasing.


  • Well, conflict is, pretty much, the backbone of any story, narrative, or motive. Has been for long.

    Still, I’m not sure it’s all that relevant and necessary for a video game, I agree. Some of them just let me do things I can’t in real life, like building my stupid base on different planets and moons, or transforming the landscape for the sake of it.



  • I think it’s worth advocating for quitting shitty games, though.

    Out of many friends I’ve had who (used to) frequent games like PUBG, Dota 2, League of Legends, Valorant, Overwatch, etc., most were just having a bad time, all the time. Granted, some of these work on Linux, but the point is, those of my friends that still play Overwatch (“2”, lol) just seem to be happier and more functional when they have to quit for some period of time.

    I’ve been having a much better time with my life once I went for the good old enjoyment rather than chasing rank or wins or skill, finally making time to play amazing single-player titles again or just screwing around in online games.

    And curiously enough, the online games I actually want to play and have fun doing so are the ones that work on Linux, while the rest thankfully refuses!





  • Obligatory fuck AI and the illeterate bros pushing it.

    What kind of videos, though? A lot of such material is very far from being proper educational material that we show other people to really teach them much, let alone educate them well enough to be anywhere trustworthy. This is a very processed material, with years of preparation once you consider the prior education of the individuals involved in the creative process - think of the past experiences silently influencing them, their initial knowledge on the subject obtained from somewhat basic facts from school or otherwise, their misconceptions, iterations that nobody knows about, and many other things that we don’t usually directly associate with the act of working on something like a video, but that eventually do dictate a lot of the decisions and opinions put into it.

    It’s one thing that the AI has no intelligence in it whatsoever, but the fact that it’s being pumped with information and “knowledge” in basically the reverse order doesn’t help it become any better.

    On the other hand, the entire thing is not about making something that works well, but something that sells well. And then there’s people putting too much faith into the thing and trusting it with way too much stuff than they should (which is also the case with a lot of other tech, though, admittedly).

    Some things of today are so damn unexciting.



  • Not if it’s treated like a social media for whatever reason.

    Xing (German) and Headhunter (Russian), for instance, both allow you to hunt for jobs and browse companies all without Facebook-like posts and corporate culture.

    LinkedIn is a very curious artifact of moronic cargo cult-like chase for money and market share where companies just try and copy whatever the big player did, like Facebook at the time, hoping to make loads of money for the investors and stakeholders, but the absolutely anti-human corporate culture of the US makes the place is even more moronic.