Calling Figma free is like calling complimentary bread sticks a full dinner.
Penpot would be a better alternative. I never used it but it’s gaining momentum.
Calling Figma free is like calling complimentary bread sticks a full dinner.
Penpot would be a better alternative. I never used it but it’s gaining momentum.
Omg same. I talk to myself constantly when I need to plan something or do whatever. Might be because I have undiagnosed ADHD/ADD.
I quite enjoyed the game, I did not feel irritated by it.
The steam deck is definitely my best purchase in a long time. So many games in my library that I can play now if I don’t want to sit at my PC after working at my PC.
Game changer for me.
There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.
Captures Ubisoft’s philosophy on one sentence. But it’s what makes them money, so they’ll keep doing it.
Exactly. Ubisoft is the perfect example of this. Assassin’s Creed, Far Cry, Splinter Cell, Ghost Recon, R6. They used to take risks and try to push gaming forward with amazing ideas and design that made my kid brain explode.
Now those IPs are dead or extremely stale. And it’s because releasing an AC with microtransactions makes them more money than making an offline single player Splinter Cell. Or releasing a skin for 20 euros for R6 siege makes them a huge profit for the time invested in creating it.
God I wish we’d get a new single player Splinter Cell. Some of my best memories I have as a kid are playing the original Splinter Cell. Even if we do, it’ll be riddled with microtransactions and will fail to capture the magic of the original games.
I mean this would be insane. Gmail is probably the most used email service in the world, and even though I’m not a Google fanboy, it’s also probably the best.
What are people gonna use? Outlook? Fuck that. I only use that piece of trash because of my job.
I once had to do a take home product design assignment on a real feature for free only to be rejected due to not having enough relevant experience.
Fuck that company, I hope they go under.
I cannot be the only one intrigued by the story concept of this game. Playing as the villains going after your favourite heroes, seeing everything from their perspective, potentially going through some character development. If it was that, I would’ve bought it Day 1. It had such potential, but the assholes at Warner Bros wanted to make it into a cash cow.
Such a waste…
I watched We Own This City yesterday. Absolute fucking wild what is happening in that country. Shit you’d expect in Colombia or Kenya.
I’d happily pay for premium as I use YouTube religiously. But it’s Google so fuck them, they already process my information in order to show me ads and profit off of my data. I think that’s payment enough, so I’ll just find any free way possible to watch YouTube without ads.
And, everyones total misunderstanding of the fediverse. Yea, no wonder it’s all tech people here, dumbass
That seems like a lemmy problem. It’s not their fault they aren’t techy, it’s Lemmy’s fault for completely disregarding them.
Death Stranding. Art and masterpiece imo
I loved the last of us original multiplayer when it came out on PS3. I was actually very intrigued by this, it sucks that it’s cancelled.
Yep I have it too. For now it works flawlessly. Hopefully it doesn’t take much from Google’s userbase and they just leave it alone lol.
Exactly, it looks like such a bland and generic open world game. From what I can gather it’s basically Farcry in Pandora.
I understand where you’re coming from 100%, and I agree with you somewhat. While I personally enjoyed the gameplay in Alan Wake (nothing like landing a perfect headshot for a 1 hit kill with the rifle), I understand why some will be turned off by it.
On the other hand, I think of Control. Very solid gameplay and mechanics, but the story in my opinion was lackluster, and I think it might be because they were scared to go all out on a mind bending storyline. They wanted to sell games, and you sell them with good shooter mechanics to cast a wide net over the audience, at the expense of creative identity.
I feel like for Alan Wake 2 they went all out to make sure they follow Sam Lakes and the team’s creative direction. And that’s why I love it. You can feel the work that went into this to make sure it’s exactly what they wanted to create, instead of what they needed to.
Alan Wake 2. What a masterpiece, especially THAT sequence. I absolutely loved this game.
The older I get, the more I start to appreciate studios that take risks and believe in their creative identity. Games like Death Stranding and Alan Wake 2 are perfect examples. They’re not everyone’s cup of tea, but that’s what art is. Someone might hate something that you personally find breathtaking. And vice versa.
I’m also playing Spiderman 2 at the moment, and while it’s good and it’s very fun, I will not remember this game 1 day after I finish it. Death stranding I finished 3 months ago and I still think about it. I’m extremely excited for DS2 and hopefully Alan Wake 3.
Just finished Cyberpunk 2077 and Phantom Liberty yesterday, and it’s easily one of the best experience I ever had. The game’s not perfect, it has bugs, some balancing problems, some cliches. But it has a lot of charm and a very gripping story. I absolutely loved it.
CS 1.6 right? That game was the shit, so many good memories as a kid playing it all the time.
I’m happy I got to experience it at its peak, it was beautiful.
Death Stranding for me. Especially at the beginning of the game when you encounter your first storm, and you clear it. That feeling of relief is truly spectacular.