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Cake day: June 14th, 2023

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  • There isn’t a signal because PathFollow3D doesn’t do anything on its own to move a Node. It just finds a point on the parent Path3D based on it’s progress/progress_ratio value.

    I would suggest wherever you are updating the PathFollow3D’s progress, add a check for:

    if path_follow.progress_ratio >= 1.0:
        # do something here, like emit a custom signal