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Hmm, fair point, especially with some of the other weapon types they mentioned where it becomes more obvious that no one could look at a single-bladed axe and go “yep definitely a double axe”
Hmm, fair point, especially with some of the other weapon types they mentioned where it becomes more obvious that no one could look at a single-bladed axe and go “yep definitely a double axe”
I think it’s the same reason so many people want to become streamers, or actors,
Live service is a winner-take-all market, where if you hit it big you get SUPER big, and because the biggest names dominate the landscape you see them more and it’s easy to forget that for every Fortnite there are hundreds of The Cycle: Frontier.
But when you’re starting out it’s easy to convince yourself you’re going to be the next Fortnite, so you rush down that road rather than more reliable-but-boring ones like “I’m going to make the next Baba is You”.
Feels like an isolated demand for rigor: it’s pretty standard to just take a bunch of medieval weapon names and haphazardly slap them on the different models in the game.
I don’t know that that’s that big a deal: you certainly don’t go to a Diablo game for any sort of realism, and the names are based off real-life words that don’t really have a match in most fantasy worlds.
“Claymore” is just derived from the Scottish for “great sword”. Scotland isn’t part of Sanctuary, so we’ve already lost the thread, the word is essentially meaningless in Diablo’s setting.
And if we try to resolve this with something like “the word isn’t actually ‘claymore’, it’s some word in the language of Sanctuary humans that translates to ‘claymore’”, well, that also means it basically just translates to “great sword”, and now we’ve got a great sword named “great sword”, which seems to work fine.
There’s something sad about all these games just essentially disappearing off the face of the planet after a tiny blip of existence: 4 years from early access to dead. Lots of old games stick around and can be something people experience years later, but these are at best going to be memories and stories. What was the point of making it when it’s not going to last?
I accept that the design of this game made it difficult to keep in existence without centralized funding, but that’s also a decision the developers made when they made the game.
It has more to do with the American war strategy in general: air supremacy is just the plan, and America has a lot of tools to root out AA and destroy enemy air forces. Compare to someone like Russia who is explicitly choosing not to dominate the airspace and relying on artillery for its fire support, and as a result has different focuses.
It doesn’t have zero defense against AA- as a commenter upthread pointed out, this picture is literally showing it launching flares against heat-seeking missiles- but it’s not something that’s designed to work only when fighting non-peer forces, it’s essentially capitalizing on the air supremacy that other components of American forces will be creating.