I’ve seen reviews and discussions of Hegemony: Lead your class to victory stating and implying that it gets a lot of things about various policies and their economical consequences surprisingly right.
I’ve seen reviews and discussions of Hegemony: Lead your class to victory stating and implying that it gets a lot of things about various policies and their economical consequences surprisingly right.
As expected, the 100+ edits version is…
That’s the curious thing - reviews stating that the game gets a lot of it right despite the widespread (and, quite possibly, still present in the game itself) liberalism. One player mentioned feeling defenseless as the workers when the capitalists sell everything abroad and gain so many influence dice as to make engaging in elections and policy-making against them pointless, then, following the workers’ attemps at striking, decide to buy abroad as well; his coplayer referred to a two-months-old argument among them about protectionist policies, then asked whether player 1 sees now, taking a simplified model that is the game as an example, that reliance on consumer imports is pretty harmful for the majority of the population in the long run.