• 0 Posts
  • 61 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle




  • Dragon’s Dogma 2 really has me like that now. I’ve waited years for this, and for the most part it’s everything I expected. I love the new playable race, and I’m excited to try out the new vocations. I have a lot of fun just hunting monsters for other players’ followers’ quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.

    Also loving Helldivers 2, but now that I’ve unlocked almost everything it’s no longer all I think about all day.






  • Conan Exiles is great. To me, Palworld is a Conan Exiles that saw mainstream success, and I’m happy with that because I mostly just loved the gameplay, as I’m relatively unfamiliar with the Conan Universe. But anybody that wants more of Palworld might enjoy Conan Exiles. It’s a 2018 game, so it’s still extremely playable.

    It’s funny to me that people compare Palworld to so many things when having played Conan Exiles, it’s not comparable, it just is the same game in everything but aesthetics.



  • One application I’ve seen for this is recording your brushing patterns for your review and to recommend ways to improve your process. This is pretty useful right now considering dental hygiene literacy is criminally undertaught and uncommon even among adults.

    IoT is great, it’s just that companies right now are abusing it and our lack of data protection laws to extract as much personal information as physically possible. The question shouldn’t be “why is my toothbrush connected to a network”, it should be “why does my toothbrush need to be connected to the Internet”.


  • From the article:

    And for the record, Itsuno does say that he thinks fast travel is “convenient” and “good” when done right.

    Based on Dragon’s Dogma 1’s use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It’s good when it’s both properly implemented and has a purpose. You’re right that nobody wants to run up and down the same roads countless times, but it’s up to the devs implementing limited fast travel to make sure you won’t have to. Then it’s up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

    But it also needs to have a purpose. In more arcadey games, I don’t like worrying about resources like that. But in more grueling games like Dragon’s Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.