Your argument was that Christianity and Islam preach that we’re all equal. I am saying that is not true (Or actually, that it preaches that while simultaneously preaching the opposite). It simply lacks one layer of inequality.
Your argument was that Christianity and Islam preach that we’re all equal. I am saying that is not true (Or actually, that it preaches that while simultaneously preaching the opposite). It simply lacks one layer of inequality.
You can use quotation marks to filter only results that have a certain word or phrase in it, rather than related content.
Right. Christianity and Islam say we’re all equal…
Unless of course, you’re lgbtq, or a woman, or an atheist, or a member of another religion, or anyone they don’t like really.
But other than that we’re all equal.
It would have to be a different panel but you could draw it as the whole screen being black except of the character and the destination.
Shouldn’t the path that maximizes time have its line go through literally everywhere in the globe rather than just going around it once?
I try to think of it in terms of how it would go at a D&D session.
For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he’s not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.
Not sure if the joke is the guy not recognizing Stephen King, or him not knowing his own books cause he was high out of his mind when he wrote them.
I don’t get milk and cereal. Both milk and cereal taste better before they’re mixed, together they just taste like wet paper.
Yet that doesn’t mean developers should just give up trying to reconcile the two. There are ways to fit them together in a more satisfying manner and it’s a valid criticism to point out when they are not
They do and i am, lots of games have this problem, which doesn’t make it less of a problem.
Though my point was mainly that the fact that “nothing actually happens if you wait” isn’t the issue, but rather the fact that it doesn’t make sense for your character not to always priorize the main quest.
I haven’t played fo4 because they neutered the dialogue, but in 3 there are similar stakes with you trying to find your father, and although that game isn’t perfect about this either, there are times where the lead gets colder, and others where it’s hotter, this counts as a shift of tension like i mentioned.
Whether there’s a mechanical clock or not is irrelevant, this is about roleplaying and immersion. The player should be able to play in a way that makes sense in-world without being punished for it.
A good open world game should have lower tension moments sprinkled along the main story so it gives the player time to chill and explore the world.
Why didn’t we do his from the beginning instead of the blackout then? Seems way easier than keeping all of these subs private indefinitely.
Here’s how that would go:
“Hey, Alice, what’s up, it’s Mike from the party!”
“Alice? What do you mean alice, she di…”
[Thinking] “shit, that’s a man’s voice. Must be her boyfriend.”
hangs up