Trying to recreate my favorite tabletop character, a tiefling celestial bladelock. Probably gonna have to multiclass into cleric or druid for the heals and his backstory obviously can’t be done, but he’s a much better melee fighter than the tabletop version ever was.
Definitely a mission to keep an eye on, but when Orion drive?
Your personal hatred is blinding you, OP.
Hate to disappoint, but it’s far more than you could possibly imagine. You could dump the equivalent mass of the entire human civilization, every single person and everything we’ve ever made, on the Moon and it wouldn’t have a noticeable effect.
Because NASA, with nearly 30 billion in funding and using technology designed half a century ago, took 11 years to build a Shuttle cosplaying as a Saturn V. They were legally mandated to. That’s not a dig at NASA, it’s a dig at the morons who hold their purse strings.
In roughly the same timeframe, SpaceX developed two brand new engines, both of which have amazing performance in their weight class. They developed a reusable medium lift rocket that’s now one of the most reliable launch vehicles ever. Now they’re working on a fully reusable super heavy launcher that’s capable of interplanetary missions. And they did all that without NASA’s budget.
Private launch companies, of which SpaceX is only one, allow for faster development, faster innovation and cheaper launches. They’re actually saving taxpayers money. And the amounts that NASA does pay them don’t just vanish into the CEOs’ pockets the moment the payment clears. It goes to engineers, maintenance workers, construction workers, caterers, everyone employed by these companies and their suppliers.
And the gravitational pull of all the other planets. I’m sure Jupiter is totally cool with us trying to precisely align and balance a satellite swarm on the point of a needle.
Even if the US and EU pony up the not insignificant amount of cash to do it, there’s still nothing that can put 1000t into orbit, let alone L1. And splitting it up into 100t segments isn’t a solution, since L1 is unstable. The segments will need power, thrusters, gyros, propellant and guidance for station-keeping, so there goes a large chunk of your mass budget. To compensate for that, you need more mirrors. And they need to be continuously replaced as they break down or run out of propellant.
Horizon: Zero Dawn. I got absolute shite aim on the best of days and playing on a controller just makes it worse. Switched to m+kb eventually, but by then, the experience was already marred. Think I’ll give it some more time, then try again.
Most likely? Nostalgia and familiarity. We’ll probably never know if the decision to make it Baldur’s Gate 3 was WotC/Hasbro’s or Larian’s.
There’s precedent, though. Baldur’s Gate: Dark Alliance had less of a connection to Bioware’s BG than this one does.
And it shouldn’t be. Baldur’s Gate 1 and 2 are amazing games that pioneered or popularized many things we’ve come to expect in modern RPGs, but they’re also 20+ years old. If Bioware’s Baldur’s Gate was released today, it wouldn’t be revolutionary. It would be an excellently made throwback to how RPGs used to be.
BG3 isn’t made by the same studio, let alone the same people. Their admiration of what they’re building upon is clear as a sunny day, though. So let this carry on the spirit of what was and be the foundation of something new.
And how well do 3dsMax and Solidworks work? Cause Blender was the first modeling program I ever tried and couldn’t stand the UI, so that’s straight up not an option after 20 years of experience.
Entirely reasonable. With the graphical fidelity gamers expect these days, and how much everyone hates long load times, HDDs simply do not cut it any more. The number and filesizes of all the art assets that need to be loaded is too great.
There’s truth to this. I recall an old saying, went something like “Chicks dig giant robots.”