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Cake day: June 23rd, 2023

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  • Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.


  • It’s explicitly stated by the Netherbrain in act 3 that they allowed the Emperor to escape their thrall, anticipating all of the events leading to him discovering Orpheus and your adventuring party - as well as the the chosen of the Dead 3 discovering the Crown of Karsus and the Ilithid oubliette under Moonrise Towers. It is implied that the whole idea for the creation of the Cult of the Absolute and planned power grab by the Dead 3 was also anticipated/orchestrated by the brain from the beginning.