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Cake day: July 5th, 2023

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  • AceCephalon@pawb.socialtoScience Memes@mander.xyzPi Day
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    3 months ago

    You know, I thought about it after reading the comments here, and I’ve thought of one possible explanation for MM-DD-YYYY, that being the order you effectively get the useful information from a date.

    Going by DD-MM-YYYY, you read the first part, and that tells you the day in a month, but not which month, just skimming that first section gives you no actually useful information about how near or far it is without reading the second.

    Doing MM-DD-YYYY on the other hand, you first read the month, which immediately tells you what part of a year it is, and if it’s relatively sooner or later, and then reading the second part of the date just gives more precision, rather than the whole useful answer.

    So basically, it makes it easier to skim dates within a year with more useful information listed first, whereas putting the year first would just delay or offset that same skimming method.

    Day first gives a range of error between 0 and roughly 330 days without reading further, whereas Month first gives a range of error of only up to 28 to 30 days depending on the month.









  • Think of it like this: Arrowhead, the developers, spent almost 8 years developing the game, getting funding throughout from Sony, which managed the publishing side of things so they could focus on game development.

    Then, around 6 months before release, over 7 years of development up to that point, Sony wanted PSN to be required for the game, and clearly by release time, that was not enough time to even implement or test that well enough.

    Their hands were tied years in advance, they couldn’t just let almost 8 years of their development time go to waste over one decision by their publisher, nor could they reasonably go against the publisher or get a new publisher only about 6 months before release.

    On their end, they didn’t do anything particularly wrong, unless they could see the future over 7 years before and realize Sony was going to practically pull the rug out from under them with everything in Sony’s favor, a decision only actually made far more recently.






  • Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.

    If anything, there’s more fast travel options in Dragon’s Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that’s just from well under a few hours of my time in game.

    Also in the significantly less than 24 hours I’ve had, rift crystals, the currency they’re selling for “convenience”, are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they’re free to use.

    I’ve already gotten enough to do a full appearance change, another thing they’re selling for “convenience”, without specifically trying to get them, just having fun playing the game, exploring, and completing quests.

    And the tents? They aren’t consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that’s affected is weight, which becomes less of a problem the more you play regardless.

    Wakestones? If you’re dying, you’re not prepared or ready enough, come back later, it’s really that simple. I’ve already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.

    The rift incense? The one offered is the actual worst one available, it’s random, as opposed to the pre-set ones you can get in game.

    Even the rift crystals you can only buy a limited amount for “convenience” when you can get unlimited just for playing the game.

    I’m sorry if I went off topic and on an extended reply, just a bit frustrated that I’ve been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I’ve played both games now and gladly will clear up a ton of stuff like that. It’s one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.



  • AceCephalon@pawb.socialtoAutism@lemmy.worldI'm surviving
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    9 months ago

    To my knowledge, that is actually a thing. People with Autism, as well as people with ADHD, tend to be a bit better at some things that people without usually struggle with for one reason or another. Basically just down to differences of how their brain works with vs without Autism/ADHD. And due to those differences being all you’ve ever known in your experience, it’s hard to know what might make something easier for you, as it just comes naturally, while other things might be completely unnatural to you compared to someone without. I can’t exactly recall anything specific without doing some searching, but doing so would probably give some answers.

    Also, side point but I only thought about it a bit later despite it being your first sentence. Something also common with Autism is that it’s significantly easier to tell when someone else has it when you do as well, and vice versa, where people without Autism might not ever even tell unless they’re maybe more familiar with it.