- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.
This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.
I’m just amazed at the level of detail and complexity of the game logic. Can’t wait for graphics to be at a place where you can build your city and then walk through it in highly-realistic VR, interact with civilians, and explore
I remember you could walk around your park in the old roller coaster tycoon, and ride the rides. would be cool to add VR to that
City skylines vr allows you to do exactly that
I’d actual prefer they avoided going for photo realism, it always tends to fall short. The art style they’ve developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.
I agree completely. Another poster said the water looks fake, big waves. I’ve thought, the game is supposed to look miniature.
This seems like an idea that is about 25 years away but someone probably gonna do it in 5 or 6
Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.