I was struggling with handling dialogue for a point-and-click game, has anyone tried Ink or other dialogue plugins? I tried both DialogueManager and Bonnie, and while Bonnie seemed nicer they both were kinda clunky.

  • zygo_histo_morpheus@programming.dev
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    1 year ago

    Haven’t used ink with godot specifically but it’s a really nice language for writing branching dialogue in imo. It feels lightweight and has many nice features easily available. For someone familiar with programing, it has some questionable choices when it comes to the scripting language but that’s more there for writers who want a bit of scripting, if you know the programming side of things as well you can just put that logic in a real programming language.