nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 个月前Bethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 个月前message-square72fedilink
minus-squareCryptidBestiary@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·11 个月前Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.