cross-posted from: https://lemm.ee/post/11796632
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: https://megacrit.itch.io/dancing-duelists
cross-posted from: https://lemm.ee/post/11796632
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: https://megacrit.itch.io/dancing-duelists
On a related note, does anyone know what Megacrit is doing nowadays, do they have a new project going on?
They’ve been working on a new game ever since Spire stopped getting regular updates. The project was in Unity though and this little dancing game was a three-week “jam” game so that Mega Crit could try out the Godot engine and see if it was a viable alternative to Unity for their next real project. Turns out they do like Godot and have ported their in-progress game from Unity to Godot and can now continue development!
They released this jam project like two days ago. I highly doubt they’ve ported their in-progress game to a new engine in that short amount of time, that’s a significant effort that could take months.
Yes and no. I’ve seen people roughly port smaller games over in a single weekend. I’d probably take a guess of about 1-2 weeks, not multiple months. Godot is surprisingly similar. Obviously it’s not all gonna be best practice, but since it also supports c#, you can more or less just copy and paste the code and slowly sift through compiler errors, replacing old Unity stuff with new Godot stuff. It’s a pain, but not quite as much as you’d expect
Take a read for yourself: Brian Bucklew porting Caves of Qud from Unity to Godot
Ah sorry, didn’t mean to be fully past-tense there. One of the programmers swapped off the jam project after two of the three weeks to begin the work porting their next game to Godot, because 2/3 of the jam time was enough for Mega Crit to go “ok yeah we like Godot”