• Steeve@lemmy.ca
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    11 months ago

    I feel like trap checks should be passive checks or at least called out by the DM, otherwise dungeons can turn into a slog.

    • sammytheman666@ttrpg.network
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      11 months ago

      If you ask for a passif that isnt improvised then you decide in advance if they can find it and by whom.

      I like to ask for die rolls. Because its a die rolling game. If I want them to know something for free without the risk of them failing it I will use passives as an excuse

      • Steeve@lemmy.ca
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        11 months ago

        Yeah asking for die rolls is a good play, I just think it’s boring when you take 10 minutes to open every door because every character has to independently check it for traps lol

        • sammytheman666@ttrpg.network
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          11 months ago

          Do like me. Max one check with help or 2 checks for anything. If it fails, try something else. If it really takes too long, next door the trap is obvious and the challenge is to disarm it.