• luciole (he/him)@beehaw.org
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:

    It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.

    Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.

    I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.

    • liminis@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      Thank god LostWinds didn’t die with WiiWare. (Though playing it with a mouse isn’t really the same, admittedly.) I was so glad when I saw it pop up on Steam.

      A lot of trash doesn’t have a reason to be rereleased, for sure, but I think you’re maybe underestimating how many genuinely cool titles get neglected for a heap of dumb, business-related reasons.

      • luciole (he/him)@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Yes you are right, many relevant titles are at risk and they need to be specifically curated and brought to attention.

    • Sentinian@lemmy.one
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      One mans trash is another’s treasure.

      For every crappy shovelware game at least on person will have fond memories and see it as a classic.

    • ArcticCircleSystem@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Because I guess only mediocre games end up not becoming influential? Besides, even the shovelware crap can be important to researchers. ~Strawberry