Personally I am loving the format of the current switch games, and Nintendo has signaled that they intend to keep making games in this style though not necessarily a sequel.
I would love first and foremost for the story telling to be brought back to the standards of Ocarina of Time, Wind Waker, and Twilight Princess.
Also, to me the best thing in the 3D games has always been the pacing, you have your first initial quest, that leads to Link powering up in a few different ways. Then Link is set on a second quest, becoming more powerful again. Then a twist of some sort, though that’s optional. Then finally the climactic battle with the big bad. I would also like to see more of an after story, though it is traditional for that to not be a thing at this point.
As for settings, I would LOVE to see a game set after spirit tracks in New Hyrule in the midst of an industrial revolution, mixed with magic.
How about you, what are your wishlist items for the next/future Zelda games?
Gay Gorons
Do gorons HAVE gender? Can they BE gay?
This is my new favorite out of context question.
Gorons reproduce asexually.
I love the hyrule open area, but I hope that they move on to a new region. I know it’s kinda out of the series to not have the common land marks, but it would be nice to introduce something completely different.
I loved WW, so maybe it could be fun with a game based on huge oceans which have different levels and tides, such that familiar areas reveal lower levels at different tides.
Even though I like the mechanic of climbing and being able to go anywhere, it seems to be a pretty heavily limiting factor for interesting map design. I’m just worried that the Zelda series will never be able to go back to a more “closed” world.
I want a modern game with the Dark World mechanic. I know TotK has a little bit of that with the Depths, but a real mirror world where you have to solve puzzles based on the difference from one world to another would be incredible in a 3d open world.
Plus I want to see Bunny Link again. Tie it into the Zonai lore and explain why he turns into a rabbit in the dark world.
Open world games are awesome, they are like the epitome of emergent behavior, and the simulation aspects are wild!
Yet, I love games that are crafted around a well written narratives. I prefer a cohesive story with good pacing, which the Legend of Zelda series did so well.
I don’t mind spending hundreds of hours playing a game, but I also don’t like wasting time exploring every nook and cranny looking for secrets to “complete” a game.
I don’t know. I like games with a beginning, middle, and ending. I rather sink literal days of playtime in an RPG with the illusion of choice than run around aimlessly in an open world game.
I want a Zelda game set in an a futuristic setting, something like a cyberpunk or space age aesthetic. I am tired of the medieval high fantasy aesthetic. No more ancient advanced technology. I want contemporary advanced technology!
Man people have been drooling over a future setting for decades. While it could be awesome, I don’t personally have a vision about how all that superior tech would mesh well with the goddess powers, triforce, etc. Like, if we go too far Ganon would just shoot link and it’s game over.
Well, that has always been the case with any weapon. Magic will still be more powerful than a bullet.
I guess it is more about aesthetics than logic for me. The technology would dictate the kind weapons (laser pistols, light sword, remote, controlled bombs), navigation (motorcycle, hovercraft, jetpack), puzzles, (hacking, pushing boxes will never go out of style).
Enemies can still be monsters, they don’t need to be robots.
Magic does not suddenly evaporate with the development of technology. They can be separate abilities, or integrate mana style into objects.
As far as Ganon goes, whatever. If the Star Fox team can fuck up a giant ape with an arwing, link can handle a big ass hog with a gun.
I suppose you make some good points. It would take someone far more creative than I to meld that fantasy and scifi aesthetic, while still maintaining THE Zelda feel we all love
Personally, I want another WW/PH/ST style game, generally speaking. ST was released ~14 years ago. I think maybe we could explore
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Under the waves more as with what happened in WW.
We’ve already done the sky (twice), and have done ground a lot and now
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underground too in TOTK, so underwater might be interesting.
I also can’t stand the concept of item durability. I prefer the classic item style personally. And let’s keep a few of the classic items, but make most of them brand new, and not just slightly different versions of the same things.
If Nintendo’s up for it, I think a Zelda MMO could be interesting. I know a lot of people have talked in the past about a Pokemon MMO, but personally I’d prefer a Zelda one.
Also, please, no 900 of anything to collect. That’s waaaaaayyy too much IMO. ~100 is about the most I’m willing to do.
I don’t personally think Nintendo could handle an MMO in their current state. Just look at literally all of their games with online capabilities. While I do think it would be cool, I don’t see it in the cards.
I completely agree about items etc. I miss key items being special and uniquely used for their purposes in puzzles. My personal favorite had always been the hook shot and I miss it dearly.
Yeah, that’s fair. Their online in general is way behind. I don’t understand how Sega could do it in the late 90s and Microsoft’s been doing it for ~20 years and yet Nintendo still can’t/won’t get it together.
I too enjoyed the hook shot a lot. I also don’t want so many items that only get used for 1 dungeon or have little to no use outside of dungeons.