I’m just hoping the modding scene will be able to fix any problems that pop up with the game, as with all previous Bethesda releases using the Creation Engine.
Huh I always figured the engine for oblivion was the same backbone they’ve been using. Physics and other things seemed relatively unchanged or minor improvements. I’ve been wondering why they haven’t re-wrote it yet. But then again they consistently make great games why invest that much.
The Creation Engine is based on the Gamebryo engine that was used for Oblivion and Morrowind (though it was called NetImmerse at that time). That’s why all Elder Scrolls (Morrowind and later) and Fallout (3 and later) games share the same quirks and general jankyness.
I’m just hoping the modding scene will be able to fix any problems that pop up with the game, as with all previous Bethesda releases using the Creation Engine.
Huh I always figured the engine for oblivion was the same backbone they’ve been using. Physics and other things seemed relatively unchanged or minor improvements. I’ve been wondering why they haven’t re-wrote it yet. But then again they consistently make great games why invest that much.
The Creation Engine is based on the Gamebryo engine that was used for Oblivion and Morrowind (though it was called NetImmerse at that time). That’s why all Elder Scrolls (Morrowind and later) and Fallout (3 and later) games share the same quirks and general jankyness.