You get used to it. I think people try it for a short while and give up.
Even playing fast-paced shooters on a widescreen will make me slightly “screen-sick” if I haven’t played in a month or two, but it goes away by the next day.
I found VR to be worse for the first couple days, but then it fades, too, and pretty quickly it becomes second nature.
Worst thing I found with VR headsets is the heat. Those displays and sometimes the gpu (depending on headset) get warm, and the HMD is snug on your face so it gets too warm sometimes.
Yea it’s like getting your sea legs. I could only play bone works on the valve index for about ~10 min before the nausea got to the “oh shit I might actually puke” level.
Just playing for 10 - 30 minutes a day basically cured the nausea within 2 weeks. After that I could play till the controllers died.
Truth. My kids pay Gorilla Tag, Population: One and a lot of the Meta Quest games (I use ReVive for my HP HMD), those are kinda tough for me to get used to so quickly, but I also play Elite: Dangerous on VR and that is the absolute shit on VR (except for the on-foot part…WTaF Frontier), takes me very little time to adjust to. I love VR, this is stuff I’ve been dreaming of since I was younger, and sincerely hope it doesn’t go the way of 3D TV. It’s a lot of fun.
I’ve heard games like Elite are less problematic, since you’re sitting still and the vehicle is moving. Apparently that makes it more natural, compared to moving around on foot in the game but standing still in real life.
I remember in the heyday of the N64 3D games would make people nauseous. Especially watching someone play, I remember my mother just couldn’t be in the room while I was playing Shadows of the Empire. She’s a BOTW veteran now. I think there’s definitely some getting used to it.
Yeh, it’s far worse to watch someone else play. I never watch YT vids of others playing. Blergh, can’t handle what they expect their brain to see when my brain is looking a diff direction.
For me, I seem to be one of the lucky people that don’t get motion sickness. I still don’t like VR. Why? Because the stupidly low resolutions they run at in order to achieve better frames makes it hard to even tell what’s going on. You can forget about being able to read any text. It’s like playing the game with a wire mesh separating you and the screen it’s so bad. Last time I used a VR headset was HTC vive though.
The reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.
Depends on the HMD. I’m using an HP headset on a 3080 GPU. Framerates aren’t a problem. Screen door effect barely registers. Porthole…better than most, but FoV is pretty good.
It’s what you are expecting on an OLED widescreen vs the HMD you use? Is it going to be perfect in 4K? No…the tech isn’t there yet.
With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.
You get used to it. I think people try it for a short while and give up.
Even playing fast-paced shooters on a widescreen will make me slightly “screen-sick” if I haven’t played in a month or two, but it goes away by the next day.
I found VR to be worse for the first couple days, but then it fades, too, and pretty quickly it becomes second nature.
Worst thing I found with VR headsets is the heat. Those displays and sometimes the gpu (depending on headset) get warm, and the HMD is snug on your face so it gets too warm sometimes.
Yea it’s like getting your sea legs. I could only play bone works on the valve index for about ~10 min before the nausea got to the “oh shit I might actually puke” level.
Just playing for 10 - 30 minutes a day basically cured the nausea within 2 weeks. After that I could play till the controllers died.
Truth. My kids pay Gorilla Tag, Population: One and a lot of the Meta Quest games (I use ReVive for my HP HMD), those are kinda tough for me to get used to so quickly, but I also play Elite: Dangerous on VR and that is the absolute shit on VR (except for the on-foot part…WTaF Frontier), takes me very little time to adjust to. I love VR, this is stuff I’ve been dreaming of since I was younger, and sincerely hope it doesn’t go the way of 3D TV. It’s a lot of fun.
I’ve heard games like Elite are less problematic, since you’re sitting still and the vehicle is moving. Apparently that makes it more natural, compared to moving around on foot in the game but standing still in real life.
I remember in the heyday of the N64 3D games would make people nauseous. Especially watching someone play, I remember my mother just couldn’t be in the room while I was playing Shadows of the Empire. She’s a BOTW veteran now. I think there’s definitely some getting used to it.
Yeh, it’s far worse to watch someone else play. I never watch YT vids of others playing. Blergh, can’t handle what they expect their brain to see when my brain is looking a diff direction.
For me, I seem to be one of the lucky people that don’t get motion sickness. I still don’t like VR. Why? Because the stupidly low resolutions they run at in order to achieve better frames makes it hard to even tell what’s going on. You can forget about being able to read any text. It’s like playing the game with a wire mesh separating you and the screen it’s so bad. Last time I used a VR headset was HTC vive though.
The reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.
Depends on the HMD. I’m using an HP headset on a 3080 GPU. Framerates aren’t a problem. Screen door effect barely registers. Porthole…better than most, but FoV is pretty good.
It’s what you are expecting on an OLED widescreen vs the HMD you use? Is it going to be perfect in 4K? No…the tech isn’t there yet.
With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.