I have an addon for Godot 3 and I’d like to update it to work on Godot 4 without losing compatibility with Godot 3, I’ve done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER) I haven’t found a way to do this, anyone have any idea?

  • Rho@programming.devOP
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    1 year ago

    the thing is the code won’t compile, I might get around it with reflection but it’s gonna be tedious

    • Ategon@programming.devM
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      1 year ago

      Ah yeah dont know how you would do it then. When im using addons ive mostly seen two different versions of the addons being made (one for 3 one for 4)