Well, this is one of the rare weeks where I am not playing anything on Nintendo consoles (well, just Switch, in my case).
Finished Remnant: From the Ashes. Really liked the game, and they say Remnant 2 is even better. So, adding that to my wishlist.
After finishing Remnant, I was feeling like playing some action oriented game, so instead of going back to my paused games, started going through my backlog to see what clicks and ended up starting Ghost of Tsushima. It’s a really good game. Visuals are fantastic, game looks absolutely stunning. Combat is fluid. And on PS5, there are no loading screens. Not when starting the game, or when fast traveling. Feels nice.
What about all of you? What have you guys been playing? And what are you planning to start next?
Since I’ve finished Caligula Effect 2, I started the Baten Kaitos Remaster today! The plan is to beat the first one, use Super Mario Bros. Wonder as an interlude, and then jump into Baten Kaitos Origins. Which would have been fine, as I expected to play Baten Kaitos normally, without trying to complete it. But alas, the game has in-game achievements so… “Ah shit, here we go again!”. And the 300% game speed option does NOT affect card evolutions, so I’ll have to let the game idle until my shampoo has been in my inventory for 336 hours because that’s normal, right? That’s what normal games ask normal players to do, right?
But there’s one more amazing thing I need to share. So the remaster only has the original Japanese voice acting, not the hillarious English one. But apparently, the opening cutscene before the title screen is English in both versions anyway. Except the overall quality in the Japanese version is better than the English one? How did that happen? Why did the developers of the Japanese version hire English voice actors for that intro, despite all the same characters being voiced in Japanese in the actual game? And if that was so important to them, why were they fine with the localizers getting their voice actors from the bargain bin instead? It’s all so bizarre!
I also started playing We Love Katamari Reroll as my B-Game on the side. Not much to say about it yet, but I wish there was an easy way to see all the stages with target times for their ‘good’ endings and what’s still to collect in them.
How did you like Caligual Effect?
Heh, that is an interesting way to do things. Could be some publisher / marketing thing. They probably made the full game, but then someone decided making the opening cutscene in English would attract more people or something. Or maybe they changed the plans. Would be interesting to know what actually happened.
So, there’s an actual achievement which require you to leave your shampoo in your inventory for 336 hours? Or just trying to show the outrageous nature of achievements?
The achievement is to have all Magnus (cards) in your collection. Some cards evolve over time, like fresh green bananas that deal damage becoming regular bananas that heal and later spotty bananas that deal damage again. The shampoo card is one that, in its description, says you should try using it for two weeks. And they mean that literally. If you have that card for 336 hours, it transforms into a card called ‘Splendid Hair’. It’s not even a useful card, it just also unlocks the last few tracks in the music collection for some reason. It’s legendary in how stupid it is.
And yes, there are 100% speedruns of the game that take slightly over two weeks!
Caligula was okay. I enjoyed the plot of the first one more, but the sequel was a lot easier to complete all sidequests in. For the record, the first game had over 500 NPCs each with a quest and most of them were roaming around certain areas, whereas the sequel has far less and you can easily look up where they are.
Ah, that’s a weird achievement. At least this means I wouldn’t have to worry about achievements, I either go for all, or don’t care about any of them.
Wow, 500 NPC, and each with a quest? That seems like another game which I won’t be trying to 100%