The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of installation numbers, according to a new report.

  • Excrubulent@slrpnk.net
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    1 year ago

    Honestly at this point just the peace of mind of working in a FOSS engine and not under a corporation that can do this whenever is enough to motivate me to learn godot. I’ve got some prototypes I can port into that engine to learn on, it might even be some good motivation to start integrating them into a single project.