• RonSijm@programming.dev
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    1 year ago

    well sure, they would probably encrypt the payload, but they’d still have to add the encryption code / key in there to be able to do that.

    It wouldn’t be as easy as just finding the correct url and calling it loads of times, but someone cracking the game would already be deobfuscating and reverse engineering the code anyways patch out the DRM.

    So figuring out how Unity “calls home” and replicating it can’t be too complicated