Per the CEO in today’s meeting:

“This is a ploy to gather more people to use Level Play [advertising network]. The mediation provider [advertising network] makes a cut off every ad, and right now a lot of people are on AppLovin Max [not Unity’s], so a big part of this is they want people to switch to Level Play, and by doing that they’ll make way more than the install pricing they’re suggesting. It’s too early to panic, but it is a big change”

If that sounds like a ramble, it’s because it was, but the tl;dr is it seems Unity is giving a secret pass to companies that switch to use Unity’s advertising solution.

Also some quick fun facts:

  • Unity was never profitable
  • Unity gave up competing with Unreal over a year ago
  • Godot is a free and open source engine that competes with Unity professionally
  • The trash App Store/Play Store games spy on you extensively, although Apple and Google have significantly limited their spying ability over the last couple years (i.e we used to open your camera in the background, can’t do that anymore)

Update:

CEO is in talks with some Unity folks. The impression is “this decision came from very high up in Unity” from an exec who “had no idea how bad of an idea it was”. We’re expecting a public revision shortly (next couple days)

  • detalferous@lemm.ee
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    1 year ago

    Unreal is better than unity? I know it’s a loaded question, but in general how do they compare?

    • ConorVernon@kbin.social
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      1 year ago

      On the surface level Unreal has it beat for features. However, Unity is generally considered more lightweight plus being easier and less clunky to code for.

      Over the years that’s been changing though. With more half-finished bloat being added plus PR disaster’s like this, open-source alternatives like Godot are becoming more popular for those who still don’t want to use Unreal for whatever reason.

    • krdo@lmmy.net
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      1 year ago

      Very few AAA titles are made with Unity. Many are made with Unreal. I guess Unity never really made it into that market.

      • BraveSirZaphod@kbin.social
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        1 year ago

        Unity started off by appealing to hobbyist and indie developers, and that’s remained their core audience. It’s only been more recently that they’ve seen some larger studios embrace them.

      • icesentry@programming.dev
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        1 year ago

        A lot of those AAA unreal games are plagued woth performance issues and shader stutter on PC. Unreal has a lpt of good in there, but it’s not all good. Nanite will only contribute in making games even larger than they already are.

      • I Cast Fist@programming.dev
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        1 year ago

        Then again, the AAA market never really made it into the mobile landscape. That’s where you’ll find the vast majority of Unity releases

    • laenurd@lemmy.lemist.de
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      1 year ago

      Unreal has 3D features that no other (public) engine has, e.g. Lumen (relatively cheap global illumination) and Nanite (dynamic LOD system) and is miles ahead of unity in this area.