Online multiplayer is a gaming staple, but not every big title lets people play together at home. Games like 'Baldur's Gate 3' and 'Diablo 4' are reinvigorating the genre.
I love couch co-op, but BG3 has all manner of bugs in co-op on PS5.
Your PSN name and a “mute” icon is overlaid at all times in the top corner of the screen where your rolls and character approval/disapproval information should appear.
From about halfway through Act 1, swapping characters (which you do all the time) triggers multi second pauses for both players.
Cut scene bugs, like invisible characters, no lip sync, no voice acting, voice acting only on alternate lines, one cut scene didn’t actually load at all, just leaving me with the text and a screen full of fog.
We also had no tutorials, but this does appear to be rectified now via a patch released yesterday.
Not sure what happened to the horn-fest other players got, but I suspect that co-op players aren’t getting full “reputation” with NPCs, as this appears to be tracked individually.
That’s pretty interesting considering that problems getting co-op working “properly” on Series S is the reason we’ve been given thus far for a lack of XBOX release.
I know it’s been described as a performance and optimization issue since Microsoft demands feature parity between Series X and S but to hear that the mode preventing an XBOX release doesn’t even actually work properly on PS5 is… amusing… And disappointing but mostly amusing.
Series S performance with it like this would have been something to behold.
I’m not sure why “performance mode” is disabled in co-op either. In single player it runs at a decent pace. It’s just as soon as player two joins that it starts to feel like a PS3 game.
I mean, it’s still fun, the underlying game is clearly good, and occasionally the hitching stops for a few minutes and it’s less frustrating, but it soon comes back again. It’s like it’s doing something daft like reloading the zone between characters.
I love couch co-op, but BG3 has all manner of bugs in co-op on PS5.
Your PSN name and a “mute” icon is overlaid at all times in the top corner of the screen where your rolls and character approval/disapproval information should appear.
From about halfway through Act 1, swapping characters (which you do all the time) triggers multi second pauses for both players.
Cut scene bugs, like invisible characters, no lip sync, no voice acting, voice acting only on alternate lines, one cut scene didn’t actually load at all, just leaving me with the text and a screen full of fog.
We also had no tutorials, but this does appear to be rectified now via a patch released yesterday.
Not sure what happened to the horn-fest other players got, but I suspect that co-op players aren’t getting full “reputation” with NPCs, as this appears to be tracked individually.
That’s pretty interesting considering that problems getting co-op working “properly” on Series S is the reason we’ve been given thus far for a lack of XBOX release.
I know it’s been described as a performance and optimization issue since Microsoft demands feature parity between Series X and S but to hear that the mode preventing an XBOX release doesn’t even actually work properly on PS5 is… amusing… And disappointing but mostly amusing.
Series S performance with it like this would have been something to behold.
I’m not sure why “performance mode” is disabled in co-op either. In single player it runs at a decent pace. It’s just as soon as player two joins that it starts to feel like a PS3 game.
I mean, it’s still fun, the underlying game is clearly good, and occasionally the hitching stops for a few minutes and it’s less frustrating, but it soon comes back again. It’s like it’s doing something daft like reloading the zone between characters.