• bitsplease@lemmy.ml
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    1 year ago

    The issue isn’t screen real estate, but processing power

    When you do split screen, you’re basically having to render two games at once (a bunch of stuff can be “shared” like physics and such, but you still have to render two PoVs at the very least). This is helped slightly in split screen by the fact that you’re rendering a much smaller PoV for each player, with multi-monitor split screen, you lose that edge.

    Basically it could totally be done, but only on pretty decent hardware and/or a really efficient game