Well- two stupid questions:
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When should I multiclass? For instance: I have a very low level level cleric that I’d like to try a level or two of Druid with. Is there a specific level where I should take a level of Druid, or does it not matter? Do I do it way later, or earlier?
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If I take a level of Druid, can I go back to leveling cleric? Or does cleric stop at that level?
Thanks in advance!
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spoiler
The summoner is the one with lots of zombies at the right of the final boss fight. And as stated I used telekinesis to move Minsc out of the fire before dying and used nonlethal with a melee fighter. He and Boo are alive.
In the Raphael fight I kinda ignored him and I didn’t realize that I had to destroy the towers for a while. To do 666 damage in a single turn you had to have several hasted party memebers with action surge and lots of buffs, no? My taven brawler and corssbow sharpshooters usually do around 120-ish damage per round, without haste, the eldritch blast spammer does more or less the same without action surge but hasted. 666 in one turn seems a LOT of damage.
IDK, I’m playing in normal and I don’t really minmax the fight so much, I guess that I like the passive cheese too much
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Those are really cool tactics too, I’m not going out of the basic “OP” comboes for now. Mind you that I tend to not rest so much, using the bards extra short rest and my team’s kit restores in short rests mostly, so maybe the reason I use wall of fire so much is because it’s quite efficient damage to slot wise, and I tended to not use more than 1 to 2 spells on shart per fight.
I have to do the evil murderhoboish Durge playthrough now, so I’ll try to be more melee focused with paralysis auto crits (that’s how you do it, damn), let’s see if I can delete Raphael in 1 turn. (BTW, paralysing him you skipped the whole towers thing, since they add AC to him and while paralysed at melee you skip the AC). Thanks!
If you want to try some late game stupid cheese, place a wall of fire on an enclosed spac, place a wall of stone on the entrance and just wait. Enemy AI breaks and they tend to stand in the fire next to the stonewall and die.
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