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A wholesome, cosy shopkeeping game where you uncover & clean trinkets then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy better tools, plus expand and customise your space.

  • bane_killgrind@slrpnk.net
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    3 days ago

    If you can induce relationships in waiting customers, and then it affects prices that would be pretty cool.

    Like some fight eachother, and it makes prices in other people raise or drop, or like a new couple hosts a party and then there’s a bidding war for stuff they like…

    • Kovukono@pawb.social
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      3 days ago

      It would require a customer queue. Honestly, I’d settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There’s no roadmap for the game though, so we don’t even know how much of it’s going to change aside from “more trinkets” and “quality of life changes.”