- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.
But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.