- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
The difference is that crysis was literally unbelievable to me back then.
I mean that is fair, it was a huge leap in graphics where the last 10 years has seen increasingly dwindling returns.
Graphics AND physics. Physics are so underrated nowadays in games that many of them flat out omit them altogether.
The way I see, that’s all the more reason not to go the “graphics out the wazoo or bust” route.