John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles and what 4K on Series X actually means.
Yeah totally, well implemented motion blur goes a long way to making 30 fps feel better than it should. The 40 fps versions of horizon and miles morales feel like a great compromise that I wish more games implemented.
The big thing is that the game has to be REALLY well optimized to justify 30 fps only. If starfield still has gameplay or performance issues then it’ll be a pretty rough scenario.
Personally I’m fine with 30fps when a game is designed with that in mind.
Obviously, with really fast paced twitchy games, that’s not really an option. But for something like this, I think it’s fine.
Yeah totally, well implemented motion blur goes a long way to making 30 fps feel better than it should. The 40 fps versions of horizon and miles morales feel like a great compromise that I wish more games implemented.
The big thing is that the game has to be REALLY well optimized to justify 30 fps only. If starfield still has gameplay or performance issues then it’ll be a pretty rough scenario.