Once upon a time, we could unlock all cosmetic items just by playing the game we paid for.
When cosmetic DLCs came around, framed as a way to support the developers it was still somewhat accepted. If you wanted to look pretty, pay a little more. Fine.
But what’s up with all these seasonal passes and whatnot? So, you’re saying I can pay a game for the privilege of working to earn these cosmetics. And there’s a seasonal rotation, so I can still stand to miss out if I don’t play enough in the given time frame?
That’s a bad deal if I’ve seen one.
I know it’s been around for a long time, but it’s a crappy business proposition. It’s a sad state that we can’t just pay for a completed game and avoid any microtransaction bs in game while playing.
Have you ever found that game where it plays well, mechanics are solid and the art is also up your alley. But at the end of each round you play you just see the little battle pass section trying to prey on your sense of FOMO, trying to scrape out just a little more, even though the price tag upfront is already a bit higher than what you’d normally pay for a game in the same vein.
I found a game I probably could’ve genuinely enjoyed for a long time. I was talking it up to my friends to buy it on release together so we could play co-op. The demo was really great.
For it to come with a Day 1 battle pass (plus online only access when it had singleplayer modes) makes the developer’s intent very clear: we want more money, and we’ll use every FOMO trick in the book to achieve it. And once you pay, you still have to work for those rewards you paid for.
Cosmetic DLCs are fine. I play a fair bit of DST and I enjoy collecting twitch drops and free skins, and if I wanted to support the Devs more I could buy a pack. That’s upfront and transparent. I don’t get reminded every time I build a chest that “There’s 16 more skins you can unlock for this item”. That would be scummy.
The answer is still to not play that game. I’m also not sure what DST is; Don’t Starve Together?