- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.
A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.
Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.
Meanwhile Terraria: “So we are releasing this last final update, but you can expect bugfixes for the next two years, and a last last final, followed by finally last last final updates in the following two quarters”
Meanwhile Stardew: “here’s a sequel’s worth of new stuff. Oh, and here’s another sequel’s worth of new stuff. Enjoy!”
“And at some point we’ll open source it” I think Redigit said that, and then he gave a small fortune to Godot and MonoGame.
Holy shit, he said that? What a legend.