I, for one, was never a fan of the grind. I played Diablo 2 online for years because the people and interactions made doing the same old runs more fun and exciting. These days it almost seems like games are intentionally made worse because success is measured in units sold and not cult followings or individual experience.
I, for one, was never a fan of the grind. I played Diablo 2 online for years because the people and interactions made doing the same old runs more fun and exciting. These days it almost seems like games are intentionally made worse because success is measured in units sold and not cult followings or individual experience.