Hello everyone,
I wanted to share with you (once more) the release of Louvre v2.0.0 (C++ library for building Wayland compositors) #linux .
Highlights of the new features:
- Screencasting: Now compatible with PipeWire via xdg-desktop-portal-wlr.
- Session Lock Protocol: Allows for the display of login windows.
- Layer Shell Protocol: For wallpapers, panels, notifications, etc.
- New Input Events API: Enhanced with support for touch events, pointer gestures, and pointer constraints.
If there’s any protocol or functionality you would like to see added, please feel free to suggest it or contribute to its development!
Regarding Xwayland, I think so, but with respect to OpenGL + Vulkan, I don’t see it as that complicated. It’s a matter of configuring contexts and updating Louvre’s higher level APIs for buffer allocation and rendering.
Oh, so it basically displays a remote window manager in the browser? For a moment, I thought it was running the compositor directly inside the browser with extensions or something like that, hahaha.
I see. Well, to be honest, I am quite comfortable with GitHub and its features like actions, discussions, etc., and I don’t really care if Microsoft owns it as long as it’s free. But thanks for the suggestion.
I saw it basically months ago, so don’t remember 100%. To not say the wrong thing, you can read about the architecture here: https://greenfield.app/pages/design/
Also, here is a video. The dev demonstrated it’s fast enough for gaming https://fosdem.org/2024/schedule/event/fosdem-2024-3219-greenfield-wayland-in-the-browser-an-update/