For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.
For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.
I kinda bounced off. I was super into the identity stuff that started too be hinted at, fully bought in to the fantasy, but after a point didn’t want to go through another room where all I did was avoid monsters.
Maybe I need to turn down the difficulty and just get through it.
Yeah, definitely more about the tone and narrative for me, so I’d go with that plan and see it through!