It’s the gift that keeps on giving.

    • gaylord_fartmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      5 months ago

      Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

      If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

        • gaylord_fartmaster@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          5 months ago

          You skipped the part where it specifically says you’ll be able to create script mods with their modding tools

          Yeah I must have, can you please show me where it says that?

            • gaylord_fartmaster@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              5 months ago

              Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

              There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.