• itscozydownhere@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    Wondering if store credit for like PlayStation from eneba is of dodgy sourcing too… how can they have so many…

    • Squizzy@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 year ago

      They buy with stolen credit cards, sell at a loss which is all profit to them. Cars are legit, but they didn’t pay for them. Markdown price is all profit

        • abraxas@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          It’s a grey area (again, as I removeded elsewhere, because game companies are also against used sales and cross-region sales).

          It can be stolen credit cards.

          It can also be:

          1. Games purchased during an unprecedented sale, then resold at a profit still well below current MSRP. Big game companies hate this.
          2. Games purchased in one country to be resold in another, non-region-locked country. (note, my removed includes region locking)
          3. Games purchased in bulk directly from the company or from an authorized reseller. Can relate to #2 as well.

          But because everyone involved is in a grey area, there’s not as much transparency from anyone exactly how many this is. G2A argued for years it was virtually zero, then admitted it’s a bit higher than that. Is it 10%, 50%, somewhere in between? We actually don’t know.