A lot has been said about Trespasser but I wanted to bring the huge amount of information together with the context and comparison to other games of the same year (my retrospectives aren’t usually this long!).
There is so much information on it’s development now that I found it fascinating to read about.
It has been gaining appreciation in recent years, and even the most ridiculed parts are not the cheap gags they are treated as. It’s very influential and mould breaking in so many ways.
As much as people love to mock it, I guarantee there’s a few other people in here have loved it since release, it’s one of those games!
Boy that’s a lot of text. I had quite a fun time with the game so I’m definitely reading this when I have a moment.
Congrats on putting it all together!
Thanks, yeah I’m never doing one that long again haha! Just kept finding more interesting stuff about it, there’s even more on the TresCom site, very passionate fans.
That wasn’t meant as a negative, I love long form content!
It was a fun read and I’m glad I could learn a bit more about the game. Shame about their over ambition but at least they gave it a shot - having all the processes figured out can cause a bit of blandness these days, more so with high-budget titles.
Fun fact, I actually managed to score with the basketball on my first try when I played the game last year. Didn’t try again, decided to take my win while I could.
I feel like Trespasser would be an interesting project to try and recreate for VR - the basic gameplay is already there after all.
Also, RIP Neverhood. Don’t think I ever finished it but it was a fun one.