The basics yes, but anything more complex is a mess and requires either 3rd party add ons (and all the issues they bring) or developing your own solutions which is a pain. Then add avatars and multiplayer and it is a right pain to implement. And then they update the SDK and it breaks everything. Ughhh.
To be fair, it’s currently pretty straightforward in Unity. I haven’t checked Godots implementation yet, currently making my first 2D game in godot.
Also, meta is currently funding Godot, a comment further down mentions it.
The basics yes, but anything more complex is a mess and requires either 3rd party add ons (and all the issues they bring) or developing your own solutions which is a pain. Then add avatars and multiplayer and it is a right pain to implement. And then they update the SDK and it breaks everything. Ughhh.