I would like to have it explained to me by someone au fait with GameDev as to what’s stopping a smaller studio going after something with the scope of Morrowind or Oblivion.
Bethesda are so blessed to have their own unique niche that’s so stupidly popular.
Just piles and piles and piles of work. Imagine all the trees, grass, rocks, terrain, buildings, props - and then character and creature models, animations, sounds, writing it goes on and on!
And the simulation complexity, which leads to an endless sea of bugs. Imitators typically just leave a lot of this out. But Bethesda knows that when the player dumps 500 wheels of cheese in their house in Whiterun, they better still be there and fully physics-enabled when the player comes back 20 hours later.
I would like to have it explained to me by someone au fait with GameDev as to what’s stopping a smaller studio going after something with the scope of Morrowind or Oblivion.
Bethesda are so blessed to have their own unique niche that’s so stupidly popular.
Just piles and piles and piles of work. Imagine all the trees, grass, rocks, terrain, buildings, props - and then character and creature models, animations, sounds, writing it goes on and on!
And the simulation complexity, which leads to an endless sea of bugs. Imitators typically just leave a lot of this out. But Bethesda knows that when the player dumps 500 wheels of cheese in their house in Whiterun, they better still be there and fully physics-enabled when the player comes back 20 hours later.